Week 14-1: Refactoring
Our current codebase is currently undergoing some refactoring. New features has been implemented left and right – some times under the influence – which has caused the engine to become quite messy to say the least. Follow the progress on a weekly basis right here.
Today we can proudly present a empty OpenGL window with user-friendly logging/profiling capabilities. The whole ‘demo.renderScene(double time)’ skeleton is up and running, causing the next few updates to revolve around the rebuild of our resource management system.