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keyboarders

Mostly realtime graphics shenanigans

Category: weekly

w14 – some screenshots

After the loss of data a lot of stuff was rewritten and improved. I made the terrain dynamic and with…
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Posted on: April 24, 2017 Last updated on: April 24, 2017 Comments: 0 Written by: admin

w12 – Mesh Grid Camera

Video exports from w11 – Mesh Grid. I’m trying to get my head around how I want to work with…
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Posted on: March 20, 2017 Last updated on: March 20, 2017 Comments: 0 Written by: admin

w11 – Mesh Landscape

  During work hours, I spend countless hours looking at finite element meshes; discrete geometric representations of CAD data. Solid shapes…
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Posted on: March 16, 2017 Last updated on: March 16, 2017 Comments: 0 Written by: admin

w46 – Smoothed Spheres [Failed]

Well, this is a first. Actually, I just want to drop this whole project as it was perhaps a bit…
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Posted on: November 19, 2016 Last updated on: November 19, 2016 Comments: 0 Written by: admin

w40 – Low-poly planet

This week’s feature is inspired from a low-poly wallpaper created by nO8. It proved to be an excellent study in…
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Posted on: October 9, 2016 Last updated on: October 10, 2016 Comments: 0 Written by: admin

w39 – Procedural Circle Objects

This one has been on my mind for quite a few weeks, the “Circle Object” first appeared on this blog…
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Posted on: September 26, 2016 Last updated on: September 26, 2016 Comments: 1 Written by: admin

w35 – Benchmark Cover Remake

When I picked up the July issue of the engineering magazine Benchmark, I could not help but noticing the cover.…
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Posted on: August 28, 2016 Last updated on: August 29, 2016 Comments: 2 Written by: admin

w27 – quad shell mesh

Still very busy days. New opportunities, new flat etc etc has left me very little time for coding. Another source…
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Posted on: July 11, 2016 Last updated on: July 11, 2016 Comments: 0 Written by: admin

w24 – Controlling linesizes

I was thinking a bit a when I was a recent trip. Thinking usually leads to ideas and so forth.…
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Posted on: June 27, 2016 Last updated on: June 27, 2016 Comments: 0 Written by: admin

[w22] FFT Heightfield

This is a subdivided grid with the recorded fft data applied. It’s still done very naïve, and I suspect that…
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Posted on: May 30, 2016 Last updated on: June 2, 2016 Comments: 0 Written by: admin

Basic Lines

Most of this week was spent on cleaning up the code from w20. Some of the more ‘structural’ parts of…
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Posted on: May 22, 2016 Last updated on: May 22, 2016 Comments: 0 Written by: admin

FFT analysis Part 1

The Fourier Transform has been known as one of the most profound mathematical concepts of all times. I neither understand properly…
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Posted on: May 18, 2016 Last updated on: May 18, 2016 Comments: 0 Written by: admin

Dynamic Patterns – Finally Video!

We can export videos from our codebase! The first video features the shadertoy shader from last week – I did…
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Posted on: April 30, 2016 Last updated on: May 1, 2016 Comments: 0 Written by: admin

Dynamic Patterns

These can actually become quite nice animations. Shadertoy link comming soon.
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Posted on: April 24, 2016 Last updated on: April 24, 2016 Comments: 0 Written by: admin

Pattern Study

This week has been super busy. I have touched up last weeks previous code from shadertoy quite a lot, but…
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Posted on: April 18, 2016 Last updated on: April 18, 2016 Comments: 0 Written by: admin

FS: Circles and Lines

Our refactoring project suffered a big hit due to busy times at work combined with a massive hangover yesterday. I had an…
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Posted on: April 10, 2016 Last updated on: April 10, 2016 Comments: 0 Written by: admin

Week 14-1: Refactoring

Our current codebase is currently undergoing some refactoring. New features has been implemented left and right – some times under…
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Posted on: April 2, 2016 Last updated on: April 2, 2016 Comments: 0 Written by: admin

w13 – Online!

Oh. It’s 2016 and we have finally entered cyberspace. Exciting indeed! We aren’t as productive as we once were. Mostly…
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Posted on: March 26, 2016 Last updated on: March 29, 2016 Comments: 0 Written by: admin
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