w14 – some screenshots After the loss of data a lot of stuff was rewritten and improved. I made the terrain dynamic and with… Continue reading “w14 – some screenshots”…
w12 – Mesh Grid Camera Video exports from w11 – Mesh Grid. I’m trying to get my head around how I want to work with… Continue reading “w12 – Mesh Grid Camera”…
w11 – Mesh Landscape During work hours, I spend countless hours looking at finite element meshes; discrete geometric representations of CAD data. Solid shapes… Continue reading “w11 – Mesh Landscape”…
w46 – Smoothed Spheres [Failed] Well, this is a first. Actually, I just want to drop this whole project as it was perhaps a bit… Continue reading “w46 – Smoothed Spheres ”…
w40 – Low-poly planet This week’s feature is inspired from a low-poly wallpaper created by nO8. It proved to be an excellent study in… Continue reading “w40 – Low-poly planet”…
w39 – Procedural Circle Objects This one has been on my mind for quite a few weeks, the “Circle Object” first appeared on this blog… Continue reading “w39 – Procedural Circle Objects”…
w35 – Benchmark Cover Remake When I picked up the July issue of the engineering magazine Benchmark, I could not help but noticing the cover.… Continue reading “w35 – Benchmark Cover Remake”…
w27 – quad shell mesh Still very busy days. New opportunities, new flat etc etc has left me very little time for coding. Another source… Continue reading “w27 – quad shell mesh”…
w24 – Controlling linesizes I was thinking a bit a when I was a recent trip. Thinking usually leads to ideas and so forth.… Continue reading “w24 – Controlling linesizes”…
[w22] FFT Heightfield This is a subdivided grid with the recorded fft data applied. It’s still done very naïve, and I suspect that… Continue reading “ FFT Heightfield”…
Basic Lines Most of this week was spent on cleaning up the code from w20. Some of the more ‘structural’ parts of… Continue reading “Basic Lines”…
FFT analysis Part 1 The Fourier Transform has been known as one of the most profound mathematical concepts of all times. I neither understand properly… Continue reading “FFT analysis Part 1”…
Dynamic Patterns – Finally Video! We can export videos from our codebase! The first video features the shadertoy shader from last week – I did… Continue reading “Dynamic Patterns – Finally Video!”…
Dynamic Patterns These can actually become quite nice animations. Shadertoy link comming soon. Continue reading “Dynamic Patterns”…
Pattern Study This week has been super busy. I have touched up last weeks previous code from shadertoy quite a lot, but… Continue reading “Pattern Study”…
FS: Circles and Lines Our refactoring project suffered a big hit due to busy times at work combined with a massive hangover yesterday. I had an… Continue reading “FS: Circles and Lines”…
Week 14-1: Refactoring Our current codebase is currently undergoing some refactoring. New features has been implemented left and right – some times under… Continue reading “Week 14-1: Refactoring”…
w13 – Online! Oh. It’s 2016 and we have finally entered cyberspace. Exciting indeed! We aren’t as productive as we once were. Mostly… Continue reading “w13 – Online!”…