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Mostly realtime graphics shenanigans

w28 – Halmstad 4K Boogie

Okay, the title reads – mostly – realtime shenanigans, this week it features a quick edit of me and Kristians…
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Posted on: July 25, 2016 Last updated on: July 25, 2016 Comments: 0 Written by: admin

w27 – quad shell mesh

Still very busy days. New opportunities, new flat etc etc has left me very little time for coding. Another source…
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Posted on: July 11, 2016 Last updated on: July 11, 2016 Comments: 0 Written by: admin

w24 – Controlling linesizes

I was thinking a bit a when I was a recent trip. Thinking usually leads to ideas and so forth.…
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Posted on: June 27, 2016 Last updated on: June 27, 2016 Comments: 0 Written by: admin

[w22] FFT Heightfield

This is a subdivided grid with the recorded fft data applied. It’s still done very naïve, and I suspect that…
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Posted on: May 30, 2016 Last updated on: June 2, 2016 Comments: 0 Written by: admin

Basic Lines

Most of this week was spent on cleaning up the code from w20. Some of the more ‘structural’ parts of…
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Posted on: May 22, 2016 Last updated on: May 22, 2016 Comments: 0 Written by: admin

FFT analysis Part 1

The Fourier Transform has been known as one of the most profound mathematical concepts of all times. I neither understand properly…
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Posted on: May 18, 2016 Last updated on: May 18, 2016 Comments: 0 Written by: admin

w18+images

I just had to. The shader from the w18 update is driven by an animated 2D scalar field. It is…
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Posted on: May 6, 2016 Last updated on: May 6, 2016 Comments: 0 Written by: admin

Dynamic Patterns – Finally Video!

We can export videos from our codebase! The first video features the shadertoy shader from last week – I did…
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Posted on: April 30, 2016 Last updated on: May 1, 2016 Comments: 0 Written by: admin

Throwback- Quiet Steps Dev Image

This was the first attempt of the fake VAO used in quiet steps. By rendering overlapping scaled spheres I managed…
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Posted on: April 28, 2016 Last updated on: April 28, 2016 Comments: 0 Written by: admin

Dynamic Patterns

These can actually become quite nice animations. Shadertoy link comming soon.
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Posted on: April 24, 2016 Last updated on: April 24, 2016 Comments: 0 Written by: admin

Pattern Study

This week has been super busy. I have touched up last weeks previous code from shadertoy quite a lot, but…
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Posted on: April 18, 2016 Last updated on: April 18, 2016 Comments: 0 Written by: admin

FS: Circles and Lines

Our refactoring project suffered a big hit due to busy times at work combined with a massive hangover yesterday. I had an…
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Posted on: April 10, 2016 Last updated on: April 10, 2016 Comments: 0 Written by: admin

Cabin fever!

We have for a long time been playing around with more technical content-based demos. On a day-by-day basis I work…
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Posted on: April 3, 2016 Last updated on: April 3, 2016 Comments: 0 Written by: admin

Week 14-1: Refactoring

Our current codebase is currently undergoing some refactoring. New features has been implemented left and right – some times under…
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Posted on: April 2, 2016 Last updated on: April 2, 2016 Comments: 0 Written by: admin

Ponas – Medvind on Soundcloud

Great news everyone! A new track from Ponas is available on soundcloud.  
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Posted on: March 30, 2016 Last updated on: March 30, 2016 Comments: 0 Written by: admin

PLM Introduction Video

I made a short introduction video for our own video-tutorials and our webpage for the company I work for a…
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Posted on: March 29, 2016 Last updated on: March 30, 2016 Comments: 0 Written by: admin

w13 – Online!

Oh. It’s 2016 and we have finally entered cyberspace. Exciting indeed! We aren’t as productive as we once were. Mostly…
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Posted on: March 26, 2016 Last updated on: March 29, 2016 Comments: 0 Written by: admin
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